toTileCoordinate
fun Point.toTileCoordinate(tileSize: Double = 1.0, originOffset: Point = Point.ORIGIN): TileCoordinate
Converts a continuous world Point to the TileCoordinate of the tile cell that contains it.
Uses floor division so that points within tileSize of a grid line map to the correct cell, including negative coordinates.
Parameters
tileSize
World units per tile side (default 1.0, must be positive)
originOffset
World position of the grid's (0,0) corner (default Point.ORIGIN)