findItemAt
open override fun findItemAt(preparedScene: PreparedScene, x: Double, y: Double, order: HitOrder, touchRadius: Double): RenderCommand?
Finds the RenderCommand at the given screen coordinates in the prepared scene.
Return
The matching RenderCommand, or null if nothing is hit
Parameters
preparedScene
The previously projected scene to query
x
The screen x-coordinate to test
y
The screen y-coordinate to test
order
Whether to return the front-most or back-most hit
touchRadius
Pixel radius for fuzzy hit testing (0.0 for exact)