Path
fun IsometricScope.Path(path: Path, color: IsoColor = LocalDefaultColor.current, position: Point = Point(0.0, 0.0, 0.0), rotation: Double = 0.0, scale: Double = 1.0, rotationOrigin: Point? = null, scaleOrigin: Point? = null, visible: Boolean = true)
Add a raw 2D path to the isometric scene.
Parameters
path
The 2D path to render
color
The color of the path (defaults to LocalDefaultColor)
position
Local position offset
rotation
Local rotation around Z axis
scale
Local scale factor
rotationOrigin
Origin point for rotation
scaleOrigin
Origin point for scaling
visible
Whether the path is visible