RenderContext

constructor(width: Int, height: Int, renderOptions: RenderOptions, lightDirection: Vector = SceneProjector.DEFAULT_LIGHT_DIRECTION.normalize(), accumulatedPosition: Point = Point(0.0, 0.0, 0.0), accumulatedRotation: Double = 0.0, accumulatedScale: Double = 1.0, rotationOrigin: Point? = null, scaleOrigin: Point? = null)